Ibrahim Anwar
Computer Science undergraduate · Aspiring Software Engineering/Game Development Intern
Islamabad, Pakistan
@ibrahim_anwar
0 followers
🎓 BS Computer Science at National University of Computer and Emerging Sciences (FAST NUCES) · Graduating 2023
About
Computer Science undergraduate at FAST NUCES with a strong foundation in C++, Java, JavaScript, OOP, data structures, databases, and full-stack development. Has hands-on project experience in game development, systems programming, persistent applications, and desktop software.
Education
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BS Computer ScienceNational University of Computer and Emerging Sciences (FAST NUCES)Computer Science · 2023 – 2027
Skills
Projects
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Designed database-oriented workflows for train schedules, ticket booking, routes, station records, passenger data, seat availability, fares, cancellations, and operational reporting.
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Built an 8x8 match-3 game with tile rendering, swap validation, match detection, scoring, cascades, board refill, and save/load persistence. Separated input, rendering, scoring, and board-update responsibilities for clearer game-state handling.
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C++, SFML, OOP, Game Architecture
Created an emulator-style application containing Snake, Wordle, and Hangman in one consistent interface. Applied inheritance and composition to shared menus, input, audio, leaderboard persistence, rendering utilities, and game-state transitions.
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Java, JavaFX, SQLite, JDBC, Maven, JUnit
Developed a desktop POS application covering authentication, orders, inventory, menu and user administration, reporting, and transaction history. Implemented role-based access, modular services, validation, and SQLite persistence with testing-oriented structure.
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C++, SFML, POSIX Shared Memory, IPC, Makefile
Built a multi-process turn-based RPG with separate Arbiter, Human Interface Processor, and Adversary Simulation Process binaries. Implemented shared-memory communication, synchronization, turn scheduling, AI heuristics, inventory handling, signals, and SFML rendering.
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Godot, 2D Game Development
Built and completed a 2D space-shooter game in Godot, extending hands-on experience from library-based graphics projects to an engine-driven workflow. Published the project source on GitHub as a focused demonstration of practical game-development work.
🗣️ Languages
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English